![]() The Campaign was strong and its opening mission, taking place on D-Day, was an incredible spectacle and suitably grandiose. That being said, there were positives scattered throughout. ![]() Rounding off the strange creative decisions, SHG opted for ‘Divisions’ instead of typical Create-a-Class, all of which just pushed players into stronger ones like Airborne and Infantry. ![]() In practice, it barely functioned and served to only slow players down between matches. There was also the introduction of Headquarters, a pre-lobby social space that was, on paper, a stellar addition. Who can forget the dumpster fire that was Gustav Cannon, a multiplayer map so bad it’s remembered as a meme. ![]() What we got instead was a bland and pretty dull CoD with some standout misfires. ![]()
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