![]() Simple thing I do is to go to a mystic in Act 5, instead of 1 or 2 I normally play the game at. I’m not really a superstitious guy, but when some streak of bad luck happens (like what you’re experiencing now or when certain property simply won’t show up when enchanting), I try to change something in my environment in game. No, not saying this to insult you, just saying to switch some variables around you. ![]() between 1 in 400 and 1 in 455.You know what they say about insanity, doing the same thing over and over again but expecting different results. ![]() When primals were first introduced people conducted tests with thousands of items and they got results between 0.22% and 0.25% for primals, i.e. However, your assertion that 10% of ancients are primals would mean that the chance of primals would be 1 in 100, or 1%. Now, whilst Blizzard have actually stated that the chance of a legendary being an ancient is 1 in 10, they have never actually stated the chance of a primal. According to the law, the average of the results obtained from a large number of trials should be close to the expected value, and will tend to become closer to the expected value as more trials are performed. In probability theory, the law of large numbers (LLN) is a theorem that describes the result of performing the same experiment a large number of times. Well, statistically speaking, the figures I used were known as Expected Values, which is a specific term from the Law of Large Numbers. And dont say 40 in 400 are ancient … learn what chance is … statistically speaking, there is 10% for ancient and 10% from that for primal ![]()
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